![]() The disconnect between the four maps likewise leads to a disconnect between travelling from world to world. The four maps don't benefit from being apart as they don't really offer any kind of specifically self-contained exploration. ![]() The actual end result, however, does very little with the separation. ![]() The developer doesn't need to worry how each section interconnects with the other and can instead focus on a tighter, more consistent layout. In theory, these four worlds are an interesting alternative. In place of an interconnected map commonly found within the genre, the world is split into four, smaller maps. The problem, instead, ends up being the creativity taken in crafting such a short-term, exploration-based, action-platformer. It accomplishes its goal of being a bite-sized Metroidvania and it does it creatively enough. It should be stated that Xeodrifter is by no means bad. While that charm tends to leak into the gameplay quite frequently, take Mutant Mudds for example, this isn't exactly the case here. When it comes to pure aesthetics, it's hard not to appreciate Renegade Kid's charismatic production. The soundtrack is pleasant, with a fair share of catchy tunes, the graphics are simplistic but not without a defined style, and the colour palette allows the sprites and backgrounds to pop together in an easy on the eyes blend. As was to be expected from Renegade Kid when it was still active (now Jools Watsham's Atooi), Xeodrifter embodies the team's seemingly endless charm.
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